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1221. Players in NPC Corps should not be able to: - in EVE General Discussion [original thread]
Sura Sadiva wrote: I think NPC corps are actually used for 2 purpose: 1. For new or realuvely new players still looking around and getting the basic of the game. 2. Old players using them (with their main or their alts) to get advantage and, ...
- by Destination SkillQueue - at 2013.02.04 08:39:00
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1222. Warping is warped. - in EVE General Discussion [original thread]
Your warp engines produce a warp bubble which envelops your entire ship. Once it's formed it's almost impossible for you to interact with the real world until the bubble collapses. The only thing you can do is detect some gravity signals, which al...
- by Destination SkillQueue - at 2013.02.03 14:19:00
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1223. Ratters, warp out delay - in Player Features and Ideas Discussion [original thread]
No they shouldn't. No one should. Game mechanics in general shouldn't discriminate against specific players in any situation. More importantly, since the problem is instant intel provided by local, the solution should address the actual problem in...
- by Destination SkillQueue - at 2013.02.03 13:10:00
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1224. Has forum discussion ever resulted in a major change in EvE's gameplay? - in EVE General Discussion [original thread]
CCP uses the forums all the time, but their decisions aren't determined solely by them nor are their priorities. This doesn't mean forums can't greatly influence that decision making or raise issues to urgent priorities. More often it's a case of ...
- by Destination SkillQueue - at 2013.02.03 10:22:00
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1225. 8 Launcher ship? - in EVE General Discussion [original thread]
Raven state issue.
- by Destination SkillQueue - at 2013.02.02 18:45:00
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1226. Skill training - in EVE General Discussion [original thread]
cheese monkey wrote: Still this issue deserves addressing. I read the OP, but I don't see any real isues. At best some areas could use new skills to beef their numbers, but that's not much of an issue.
- by Destination SkillQueue - at 2013.02.02 18:33:00
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1227. EvE is NOT a single player game, but.. hear me out - in Assembly Hall [original thread]
I think the main problem with this idea is, that it gets old real fast. What I mean is, that it literally can become obsolete/wrong withing 6 months. This means it's going to be a constant drain on development resources, but it doesn't give much v...
- by Destination SkillQueue - at 2013.02.02 15:31:00
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1228. Eliminate clone grade skillpoints for a better thing. - in Player Features and Ideas Discussion [original thread]
What good will this bring to the game? The implants are already tiered by cost, so why tier the clone implant slots by cost too? There is already a natural increase in cost for the use of more and better implants and a skill that limits the access...
- by Destination SkillQueue - at 2013.02.02 09:17:00
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1229. Clone upgrades in depth article. Interesting read. - in EVE General Discussion [original thread]
EvEa Deva wrote: Could just add a skill that lowers clone cost, everyone loves training skills. If it just alters the costs, it doesn't address the issue. The issue is, that SP amount shouldn't heavily alter your clone cost. If you think such...
- by Destination SkillQueue - at 2013.01.30 13:45:00
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1230. Removal of passive resist bonus on shield/armour hardeners - in Ships and Modules [original thread]
I don't really have a problem with this change, but I'd like to see the now even more useless shield compensation skills given a reason to exist. Some kind of a passive multi resist module does seem like an obvious candidate to give them that boos...
- by Destination SkillQueue - at 2013.01.30 10:34:00
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1231. Clone upgrades in depth article. Interesting read. - in EVE General Discussion [original thread]
Danu Charante wrote: Game mechanics and systems should not be changed to cater for 'Weekend Warriors'. True and they aren't. The fact it benefits weekend warriors is irrelevant. It should be changed because it's a nonsensical piece of crap an...
- by Destination SkillQueue - at 2013.01.29 19:46:00
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1232. man i love it. i over tank my ship and go flashy yellow, THEN - in EVE General Discussion [original thread]
What is it with you people and your hardon for excessive gameflow disrupting timers. Just stop wasting your time with docking games, if you don't like playing them or suggest a solution, that doesn't negatively affect normal gameplay.
- by Destination SkillQueue - at 2013.01.29 19:31:00
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1233. "assault" guns / "Rapid light guns" - in Player Features and Ideas Discussion [original thread]
I don't generally like the idea, since you're increasingly making smaller ships obsolite with such weapon systems. Going from a special case weapon to a system where they're widely available in different types and sizes doesn't sound like a balanc...
- by Destination SkillQueue - at 2013.01.29 14:12:00
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1234. Tie clone costs to implant types instead of SP? - in Player Features and Ideas Discussion [original thread]
This is an interesting idea, but also seems pretty pointless. Why not just have a cheap clone that can plug in everything from the start? What positive gameplay does the game gain from this system? Are you maintaining the current tiering of the ol...
- by Destination SkillQueue - at 2013.01.29 08:34:00
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1235. Skills needed for a Amarr Pilot to do PvP - in EVE General Discussion [original thread]
What goes wrong in your fights, what ship(s) do you fly and how did you fit them?
- by Destination SkillQueue - at 2013.01.28 23:18:00
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1236. Trying to figure EVE out. Is it meant to be played 1-2 hours a day but no more? - in EVE General Discussion [original thread]
Dewa Cinta wrote: Caldari Citizen 20120308 wrote: Dewa Cinta wrote: Caldari Citizen 20120308 wrote: How is player's skill just as important as sp. What skill is involved in Planetary interaction? What skill is involved in hauling go...
- by Destination SkillQueue - at 2013.01.28 19:27:00
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1237. remove all implant/hardwiring and replace with boosters. - in Player Features and Ideas Discussion [original thread]
Sedstr wrote: Mag's wrote: Why? so my total pod cost is 20m rather than 200m, so I can self destruct my pod to get back to my home system when I want to rather than needing to wait 24 hours between clone jumping.. You wanting all the g...
- by Destination SkillQueue - at 2013.01.28 14:05:00
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1238. Server disables effects in conjunction with tidi? - in Player Features and Ideas Discussion [original thread]
Hrothgar Nilsson wrote: I'm not saying stuff like effects are rendered server side. What I'm referring to is the commands the server is sending to thousands of clients simultaneously telling the clients to render certain things. So say all 27...
- by Destination SkillQueue - at 2013.01.27 18:38:00
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1239. Server disables effects in conjunction with tidi? - in Player Features and Ideas Discussion [original thread]
Those are your client settings causing your computer to choke and you can disable them yourself with keyboard shortcuts. It has nothing to do with the CCP servers and lag.
- by Destination SkillQueue - at 2013.01.27 16:21:00
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1240. Friendly Fire - in EVE General Discussion [original thread]
Sentamon wrote: baltec1 wrote: more soul crushing lag is just what we need. Doubtful that you'd see more then a couple hundred ships on the same grid with systems such as line of fire, collision damage, and ships explosions causing damage...
- by Destination SkillQueue - at 2013.01.27 16:16:00
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